

- #Serious sam collection switch full
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I'll wrap this week up with a review of games that I wish represented the FPS genre the Serious Sam Collection on Nintendo Switch.
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Retrieved 10 September 2020 – via Facebook.At the start of the week, I reviewed the latest in the Call of Duty series a flaming piece of nationalist trash set during the Cold War. Archived from the original on 6 June 2021.
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^ a b c Mosettig, Nikola Manansala, Lee (3 October 2018).Īfter the release of both HD remakes of the original Serious Sam episodes, Devolver Digital re-released both classic encounters in 2010 and Serious Sam 2 in 2011. An updated version, Serious Engine 3.5, is used in Serious Sam 3.
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This engine is also being developed to harness the full capacity of HDR and high definition mapping. It includes detailed shading, and enemies are re-modelled to look more realistic. Serious Engine 3 was used in Serious Sam HD: The First Encounter and Serious Sam HD: The Second Encounter. It supports many features of modern GPUs such as pixel and vertex shaders, HDR, bloom and parallax mapping. A more powerful iteration of the Serious Engine was developed for use in Serious Sam 2 and is known as Serious Engine 2. Serious Engine 1 is available as open-source software. This also enabled them to have multidirection gravity which was used for some of the game's secret areas. Collision detection was also sped up by approximating the environment with spheres rather than boxes. The team devised ways of doing object path caching so that they only had to perform collision detection with environmental features every few seconds rather than every cycle.

Recognizing they needed to bring something new to what other games were pushing at that time, Croteam decided that they would make their Serious Engine support extremely large environments, with virtual view distances of over a kilometre, physics support, and capable of rendering up to a hundred enemies on screen at a time, and do this on the processing power of what current low-end computers using the original Pentium CPUs could handle. Development was further complicated when the first 3D accelerators were released, forcing Croteam to develop for hardware rendering over software. As they were creating their own, both Duke Nukem 3D (which added up-and-down freelook) and Quake (a fully 3D rendered environment) were released, requiring Croteam to incorporate these features into their engine for their game to be competitive. At the time Croteam was making Serious Sam, licensing other engines was costly (upwards of US$1 million), so they made their own from scratch, following the feature set of the first Doom engine, which simulated 3D spaces in 2D, and did not include up or down targeting. All three were published by Global Star Software.Ĭroteam created a proprietary engine for use in both Serious Sam: The First Encounter and Serious Sam: The Second Encounter. Several spin-offs were developed by other developers, such as a Palm OS conversion of The First Encounter by InterActive Vision, Serious Sam: Next Encounter (on GameCube and PlayStation 2) by Climax Solent, and Serious Sam Advance (on Game Boy Advance) by Climax London.
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The first game, Serious Sam: The First Encounter, was released for Microsoft Windows in March 2001. The series follows the advances of mercenary Sam "Serious" Stone against Mental, an extraterrestrial overlord who attempts to destroy humanity at various points in time. It consists predominantly of first-person shooters. Serious Sam is a video game series created and primarily developed by Croteam.
